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	<title>French Creek Press &#187; online training</title>
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		<title>Online Games as eLearning Strategy</title>
		<link>http://www.frenchcreekpress.com/2010/01/26/online-games-as-elearning-strategy/</link>
		<comments>http://www.frenchcreekpress.com/2010/01/26/online-games-as-elearning-strategy/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 09:10:25 +0000</pubDate>
		<dc:creator>Shoshana Kleiman</dc:creator>
				<category><![CDATA[Social Media]]></category>
		<category><![CDATA[online learning]]></category>
		<category><![CDATA[online training]]></category>
		<category><![CDATA[eLearning]]></category>
		<category><![CDATA[media publishing]]></category>
		<category><![CDATA[mLearning]]></category>
		<category><![CDATA[social media marketing]]></category>
		<category><![CDATA[virtual training]]></category>

		<guid isPermaLink="false">http://www.frenchcreekpress.com/?p=605</guid>
		<description><![CDATA[Anyone who has an account on Facebook knows about the games: FarmVille, Farm Town, Cafe World, MafiaWars, FishVille, YoVille, and so on. The opinions about the games are quite polarized, ranging from &#8220;I hate those stupid announcements. Ban the games.&#8221; to &#8220;I love those stupid announcements cause I get free prizes&#8221;. Of course, all interaction [...]]]></description>
			<content:encoded><![CDATA[<p>Anyone who has an account on Facebook knows about the games: FarmVille, Farm Town, Cafe World, MafiaWars, FishVille, YoVille, and so on. The opinions about the games are quite polarized, ranging from &#8220;I hate those stupid announcements. Ban the games.&#8221; to &#8220;I love those stupid announcements cause I get free prizes&#8221;. Of course, all interaction is virtual, all prizes are virtual. The only thing not virtual is the money some people spend to feed their ever-growing habit. Zynga capitalizes on a very basic fact. People really like to give and receive gifts. And just as someone buys a ticket at the fair to throw balls at rigged bowling pins in order to win a stuffed toy that falls apart in a few months, people buy food, land, animals, equipment, and guns that are all virtual.</p>
<p><a href="../wp-content/uploads/2010/01/farmville.jpg"><img title="farmville" src="../wp-content/uploads/2010/01/farmville-150x150.jpg" alt="" width="108" height="108" /></a> <a href="../wp-content/uploads/2010/01/cafeworld.png"><img title="cafeworld" src="../wp-content/uploads/2010/01/cafeworld-150x150.png" alt="" width="107" height="107" /></a> <a href="../wp-content/uploads/2010/01/yoville.gif"><img title="yoville" src="../wp-content/uploads/2010/01/yoville-150x150.gif" alt="" width="111" height="106" /></a><a href="../wp-content/uploads/2010/01/cafeworld.png"><br />
</a></p>
<p>I started playing games with my sisters so I could have contact with them on an almost daily basis. When they sends me gifts and notes I know they are ok for that day. A funny thing happened. Through gaming I discovered cousins that I hadn&#8217;t seen or spoken with for over 20 years. I discovered cousins that I didn&#8217;t know I had. And I really like that. Social Media at its best. Then I found old friends on the same games. It recreates the gaming atmosphere of my teens when we would sit for hours playing whist and bridge.  &#8220;It&#8217;s ok not to have a lot to say. Let&#8217;s play.&#8221;</p>
<p>Many management courses that I&#8217;ve participated in use the game model to get the point across. Whether it is trust, conflict management, accountability, there is a game to play. Granted, these were usually done offsite, all employees of a particular group or division, similar ranking within the company. I don&#8217;t know if offsite training happens as regularly as it used to. I suspect not. It is too costly. Training now takes place online.</p>
<p>eLearning and its counterpart, mLearning (mobile), open up training avenues that are cost effective, easy to manage, and easy to coordinate. The individual takes a course online, tests online, and has his/her scores stored online. Management gets instant, unbiased feedback, and instant progression scores. Great. Except the community aspect of training is gone. Synergy is gone.</p>
<p>My question to research this year is how can we take the goodness of gaming (look at <a href="http://secondlife.com/?v=1.1">Second Life</a> as a prime candidate) and the goodness of offsite training, mash it all together and come out with effective eLearning and mLearning systems? Is there a way to create a learning environment that lives and learns as the employee &#8220;goes up in levels&#8221;? And is there a way to instill boundaries in those games so that gaming does not become the primary focus of the employee?</p>

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		<title>Publishers are Movie Producers</title>
		<link>http://www.frenchcreekpress.com/2009/09/07/publishers-are-movie-producers/</link>
		<comments>http://www.frenchcreekpress.com/2009/09/07/publishers-are-movie-producers/#comments</comments>
		<pubDate>Mon, 07 Sep 2009 13:41:47 +0000</pubDate>
		<dc:creator>Shoshana Kleiman</dc:creator>
				<category><![CDATA[eLearning]]></category>
		<category><![CDATA[online learning]]></category>
		<category><![CDATA[online training]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Adobe Captivate]]></category>
		<category><![CDATA[Adobe CS4]]></category>
		<category><![CDATA[Norman Hollyn]]></category>
		<category><![CDATA[O'Reilly]]></category>
		<category><![CDATA[Safari Books Online]]></category>

		<guid isPermaLink="false">http://www.frenchcreekpress.com/?p=263</guid>
		<description><![CDATA[Publishing, not being restricted to the printed page, delves into eBooks, eLearning modules, video promotions, audio books, and even video shorts. (How much time will go by before Random House or Macmillan become movie producers. Can you see O&#8217;Reilly producing the full length feature, &#8220;The Ultimate Agile Environment&#8221;?) Since a major part of French Creek [...]]]></description>
			<content:encoded><![CDATA[<p>Publishing, not being restricted to the printed page, delves into eBooks, eLearning modules, video promotions, audio books, and even video shorts. (How much time will go by before <a href="http://www.randomhouse.com/">Random House</a> or <a href="http://www.macmillan.com/">Macmillan</a> become movie producers. Can you see <a href="http://www.safaribooksonline.com/">O&#8217;Reilly</a> producing the full length feature, &#8220;The Ultimate Agile Environment&#8221;?) Since a major part of French Creek Press is the creation of eLearning modules, I decided to read the book, <a href="http://my.safaribooksonline.com:80/9780321591005">The Lean Forward Moment: Create Compelling Stories for Film, TV, and the Web</a> by <a href="http://www.peachpit.com/authors/author_bio.aspx?ISBN=9780321585455">Norman Hollyn</a>. As the book blurb says, &#8220;Whether you are an editor, producer, director, cinematographer or visual effects pro, this book will provide the essential techniques you need to create engaging content that emotionally connects with your audience.&#8221; </p>
<p>To read this book as a producer, director, editor, cinematographer for video promotions is obvious. Yes, read the book. Find out how to tell the story, the logline, in a small time frame. Is this for people who creating learning modules? I argue that anyone who creates a &#8220;story&#8221;, whether it is how to use a product or pure entertainment, anyone who is in front of an audience can benefit from this book. This book is about how to tell a story. </p>
<p>Someone who creates eLearning modules must be aware of the elements that go into a good production: creating the logline, the purpose of the module, writing, design, directing, cinematography, editing, optical and visual effects, music, and special sounds. When you create a module, you are telling a story. You are engaging the viewer in your world, giving over to him or her the essential information. You are telling a story. </p>
<p>We don&#8217;t compete with books anymore. Online learning, electronic learning are not competing against tutorials in a book.  Nor are these modules competing against a classroom setting where the speaker can physically dominate the talk; where the speaker can cause change and excitement through bodily movement. Online and eLearning are competing against movies, web series, and television shows. The viewer expects to learn, but has been so conditioned to passively watching that any module must be, at some level, a form of entertainment. </p>
<p>How many people out there have sat through an online tutorial only to wake up and find that they missed a half-hour of the module because they fell asleep? I have. And I&#8217;m fairly focused. eLearning, online learning must capture the audience the way movies capture the audience. There must be those moments where the viewer almost &#8220;leans&#8221; forward in suspense.</p>
<p>Now lest you think I&#8217;m cracked, I actually have experience with some very good trainers. The people at <a href="http://www.lynda.com">Lynda.com</a> such as Tim Plumer and Sven-Erik Seaholm, or the guys at <a href="http://www.layersmagazine.com/">Layers Magazine</a> like Corey Barker, Rafeal Concepcion, or <a href="http://www.kelbytraining.com/">Kelby Training</a> really understand how to tell over their stories. And one of my favorite instructors is RJ Jacquez with his <a href="http://www.adobe.com">Adobe Connect</a> learning modules for the Adobe Technical Suite 2 and the Adobe Learning Suite.</p>
<p>There&#8217;s some great training out there. Unfortunately, there&#8217;s also a lot of poor training. If you are in the business of story telling, which is what publishers are, you need to read The Lean Forward Moment.</p>

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